DoBaseProduction

Category: Player
Since engine version: 1.0 OC

Description

Changes resupply speed of buyable objects at the home base.

Syntax

bool DoBaseProduction(int player, id type, int change);

Parameters

player:
Number of the player whose home base resupply list you want to change.
type:
id of the object type you want to adjust.
change:
Change of the resupply value (positive or negative).

Example

DoBaseProduction(0, Firestone, -GetBaseProduction(0, Firestone));
No more flintstones are resupplied for the first player.
See also: Buy, DoBaseMaterial, GetBaseMaterial, GetBaseProduction, Sell, SetBaseMaterial, SetBaseProduction
Maikel, 2014-04