Hostile

Category: Player
Since engine version: 1.0 OC

Description

Determines whether two players are enemies. Two players will be opposed if at least one of them has declared hostility towards the other.

Syntax

bool Hostile(int player1, int player2, bool check_one_way);

Parameters

player1:
First player
player2:
Second player
check_one_way:
[opt] If true, checks only if player1 is hostile towards player2 but not in reverse.

Example

protected func RejectEntrance(object other)
{
	return !Hostile(GetOwner(), GetOwner(other));
}
The object can only be collected by friendly players.
See also: SetHostility
Sven2, 2001-11
Clonkonaut, 2008-04