Trans_Identity

Category: Arithmetics
Since engine version: 1.0 OC

Description

Returns a 3x4 identity matrix. It can be used as a transformation for AttachMesh or for the "PictureTransformation" or "MeshTransformation" properties (see Meshes).

Syntax

array Trans_Identity();

Example

this["MeshTransformation"] = Trans_Identity();
Resets the MeshTransformation for the calling object.
See also: AttachMesh, SetAttachTransform, Trans_Mul, Trans_Rotate, Trans_Scale, Trans_Translate
Clonk-Karl, 2010-04