Kategorie: Partikel
Ab Engineversion: 1.0 OC
ClearParticles
Beschreibung
Removes all particles associated with the calling object or the global particles if not called from object context.
Syntax
bool ClearParticles();
Beispiel
GetCursor(0)->ClearParticles(); Scenario->ClearParticles();
Removes all particles belonging to the first player's Clonk and all global particles.
Siehe auch: CreateParticle