Kategorie: System
Ab Engineversion: 3.0 OC
MakeScenarioSaveName
Beschreibung
Returns the name under which an object is stored in an Objects.c file if it is saved with the "Save scenario" option (See Scenario objects saving).
Syntax
string MakeScenarioSaveName();
Beispiel
local target; func SaveScenarioObject(props) { if (!inherited(props, ...)) return false; if (target) props->Add("Target", "SetTarget(%s)", target->MakeScenarioSaveName()); return false; }
Stores a call to SetTarget using a reference to an object stored in the target variable.
Siehe auch: Scenario objects saving