Category: Environment / Effects
Since engine version: 1.0 OC
Creates a bubble.
bool Bubble(int x, int y);
- [opt] X position of the bubble. Offset in local calls.
- [opt] Y position of the bubble. Offset in local calls.
The maximum number of bubbles simultaneously present in a game depends on the smoke level configuration. In network games, this value is forced to 150.
Creates a bubble at the calling object.