ClearParticles

Category: Particles
Since engine version: 1.0 OC

Description

Removes all particles associated with the calling object or the global particles if not called from object context.

Syntax

bool ClearParticles();

Example

GetCursor(0)->ClearParticles();
Scenario->ClearParticles();
Removes all particles belonging to the first player's Clonk and all global particles.
See also: CreateParticle
Zapper, 2013-12