Category: Objects
/ Living Beings
Since engine version: 1.0 OC
DoBreath
Description
Changes the breath value of an object.
Syntax
bool DoBreath(int change);
Parameter
- change:
- Change of the breath value in frames.
Example
GetCursor()->DoBreath(GetCursor().MaxBreath / 2);
Gives 50% more breath to the selected clonk of the first player.
See also: GetBreath