Since engine version: 7.0 OC
Flings all objects at the specified position in the specified radius. Has no visual effect. The x and y coordinates are always global coordinates.
nil DoShockwave(int x, int y, int radius, int caused_by);
- X coordinate
- Y coordinate
- Radius and strength of the shock wave.
- [opt] Number of the player who has caused the shock wave. If not specified, the the controller of the calling object is considered to have caused the damage in local calls.
See also: Explode