Since engine version: 1.0 OC
Eliminates a player. The round counts as 'lost' for all eliminated players.
bool EliminatePlayer(int player, bool remove_direct);
- Number of the player to be eliminated.
- Eliminates the player as fast as possible, skipping the usual waiting time (in which the player is e.g. still counted for GetPlayerCount). There is nonetheless a delay of a few frames.
if (!FindObject(Find_ID(Flag), Find_Owner(0))) EliminatePlayer(0);
The first player is eliminated if he has no more flags.
See also: GameOver