Since engine version: 7.0 OC
Returns an array with the names of all available animations in the skeleton of the mesh of the calling object or definition, or
nil if the object does not have a mesh.
array GetAnimationList(int attach_number);
- [opt] If given, refers to the number of the attached mesh whose animations to list.
See the animation documentation for further explanations of the animation system.
See also: PlayAnimation