Category: Animations
Since engine version: 7.0 OC
GetAnimationList
Description
Returns an array with the names of all available animations in the skeleton of the mesh of the calling object or definition, or
nil
if the object does not have a mesh.Syntax
array GetAnimationList(int attach_number);
Parameter
- attach_number:
- [opt] If given, refers to the number of the attached mesh whose animations to list.
Remark
See the animation documentation for further explanations of the animation system.
See also: PlayAnimation