GetAnimationList

Category: Animations
Since engine version: 7.0 OC

Description

Returns an array with the names of all available animations in the skeleton of the mesh of the calling object or definition, or nil if the object does not have a mesh.

Syntax

array GetAnimationList(int attach_number);

Parameter

attach_number:
[opt] If given, refers to the number of the attached mesh whose animations to list.

Remark

See the animation documentation for further explanations of the animation system.
See also: PlayAnimation
Clonk-Karl, 2015-06