Category: Global
Since engine version: 1.0 OC
IsNetwork
Description
Returns whether the current game is a network game.
Syntax
bool IsNetwork();
Example
Log("Welcome to the mean and dirty flint melee. Everything is allowed!"); if(GetPlayerCount() == 2 && !IsNetwork()) { Log("Especially looking on your friend's side of the screen and taking away his controls!"); Log("So, don't hold back only because you are %s's guest, %s! :-D", GetPlayerName(0),GetPlayerName(1)); }
Displays a sly message based on telltale signs: If there two players in the game and it is not a network game, the round must be played locally on splitscreen only. Probably a friend came over? Also, the first player usually belongs to the person who installed the game.