Category: Global
Since engine version: 1.0 OC


Returns whether the current game is a network game.


bool IsNetwork();


Log("Welcome to the mean and dirty flint melee. Everything is allowed!");
if(GetPlayerCount() == 2 && !IsNetwork())
	Log("Especially looking on your friend's side of the screen and taking away his controls!");
	Log("So, don't hold back only because you are %s's guest, %s! :-D", GetPlayerName(0),GetPlayerName(1));
Displays a sly message based on telltale signs: If there two players in the game and it is not a network game, the round must be played locally on splitscreen only. Probably a friend came over? Also, the first player usually belongs to the person who installed the game.
jwk, 2002-04