Category: System
Since engine version: 3.0 OC
MakeScenarioSaveName
Description
Returns the name under which an object is stored in an Objects.c file if it is saved with the "Save scenario" option (See Scenario objects saving).
Syntax
string MakeScenarioSaveName();
Example
local target; func SaveScenarioObject(props) { if (!inherited(props, ...)) return false; if (target) props->Add("Target", "SetTarget(%s)", target->MakeScenarioSaveName()); return false; }
Stores a call to SetTarget using a reference to an object stored in the target variable.
See also: Scenario objects saving