PC_Bounce

Category: Particles
Since engine version: 5.3.3 OC

Description

A particle collision function. The particle will bounce off the ground on collision. If your particles get stuck instead of bouncing, you might need to increase the CollisionVertex value a bit.

Syntax

array PC_Bounce(int bouncyness);

Parameter

bouncyness:
Factor to multiply the new speed with. 1000 equals a factor of 1.0. Defaults to 1000.

Remark

See the particle documentation for further explanations of the particle system.
See also: CreateParticle, PC_Die, PV_Direction, PV_KeyFrames, PV_Linear, PV_Random, PV_Speed, PV_Step
Zapper, 2013-10