Category: Objects
/ Activity
Since engine version: 1.0 OC
(extended in 9.0 OC)
SetBridgeActionData
Description
Sets additional parameters for a currently executed BRIDGE procedure of the calling object.
Syntax
bool SetBridgeActionData(int bridge_length, bool move_clonk, bool build_wall, int bridge_material);
Parameters
- bridge_length:
- Length of the bridge.
- move_clonk:
- Whether the clonk is supposed to move with the bridge.
- build_wall:
true
if the clonk is meant to build a ceiling above his head instead of a bridge underneath his feet.- bridge_material:
- Material number of the material to be used for the bridge.
Remark
Removed in 9.0 OC. You can draw bridges on an object via effects and DrawMaterialQuad.