SetCrewStatus

Category: Objects / Crew
Since engine version: 1.0 OC

Description

Adds or removes an object (usually a clonk) to or from the crew of a player. The object must have the CrewMember property set in the DefCore. This does not add the object to the permanent crew of the player, use MakeCrewMember for that.

Syntax

bool SetCrewStatus(int player, bool into_crew);

Parameters

player:
Player number of the player whose crew you want to change.
into_crew:
true if you want to add a clonk to the crew and false if you want to remove him.

Example

var nClonk = CreateObject(Clonk);
nClonk->SetCrewStatus(GetOwner(), true);
This script creates a new clonk and adds it to the crew list of the owner.
See also: CrewMember, GetCrew, GrabObjectInfo, MakeCrewMember, OCF_CrewMember
Clonkonaut, 2008-05