Category: Objects
/ Status
Since engine version: 1.0 OC
SetHalfVehicleSolidMask
Description
Change the material type of an activated solid mask. Activating HalfVehicle solid masks will allow objects to phase through the solid mask from below but keep normal behavior when standing on it or falling through.
Syntax
void SetHalfVehicleSolidMask(bool set);
Parameter
- set:
- Whether to activate or deactivate
Remark
Solid areas will internally be drawn in the landscape using the "Vehicle" material.
Example
SetHalfVehicleSolidMask(true); // do not forget to pass the parameter!