Category: Player
Since engine version: 1.0 OC
SetHostility
Description
Sets bilateral friendship of two players.
Syntax
bool SetHostility(int player1, int player2, bool hostile, bool silent, bool no_calls);
Parameters
- player1:
- Player whose hostility towards another player you want to change.
- player2:
- Player towards whom you want to change hostility.
- hostile:
- If
true
, the relationship is hostile. Otherwise friendly. - silent:
- If not
false
, the hostility messages in the message board will be suppressed. Hostility messages are never displayed during the first frame of a round, regardless of the value of this parameter. - no_calls:
- If not
false
, the callbacks RejectHostilityChange and OnHostilityChange are not executed.
Example
SetHostility(0,1,true,true); SetHostility(1,0,true,true);
Makes the first two players enemies without causing a message.
See also: Hostile