SetKiller

Category: Objects / Status
Since engine version: 1.0 OC

Description

Sets the killer of the calling object.

Syntax

bool SetKiller(int new_killer);

Parameter

new_killer:
Player number of the new killer. NO_OWNER for no owner.

Remark

See GetKiller for details.
See also: GetKiller
Sven2, 2007-04