Category: Objects
/ Status
Since engine version: 1.0 OC
SetOwner
Description
Changes the owner of the object.
Syntax
bool SetOwner(int new_owner);
Parameter
- new_owner:
- Player number of the new owner.
NO_OWNER
for no owner.
Remark
This function also changes the controller to the new owner.
Example
protected func Entrance(object container) { SetOwner(container->GetOwner()); }
This object changes its owner when it is collected.