Category: Player
/ View
Since engine version: 1.0 OC
SetPlayerViewLock
Description
Disabled or enabled locked view for one or all players. If the view is locked, the player cannot scroll around to explore the map.
Syntax
bool SetPlayerViewLock(int player, bool locked);
Parameters
- player:
- Player whose view lock is to be turned on or off. NO_OWNER for all players.
- locked:
- If the view is to be locked (true) or unlocked (false).
Example
func InitializePlayer(int plr) { SetPlayerZoomByViewRange(plr, 1000, 0, PLRZOOM_LimitMin); SetPlayerZoomByViewRange(plr, 1000, 0, PLRZOOM_LimitMax); SetPlayerViewLock(plr, true); return true; }
Code for a scenario script: Players can see exactly 1000 pixels wide around their Clonk and cannot scroll further.