Category: Environment
    / Weather
Since engine version: 5.1 OC
SetWind
Description
Temporarily sets the global wind velocity and direction.
Syntax
void SetWind(int strength);
Parameter
- strength:
- Wind velocity from -100 to 100.
Example
#appendto Cannon
				
func ControlLeft()
{ 
	SetWind(-100);
	return _inherited(...);
}
func ControlRight()
{
	SetWind(100);
	return _inherited(...);
}
				
        The wind always blows into the direction the cannon is pushed towards.
      
See also: GetWind
  


