SetWind

Category: Environment / Weather
Since engine version: 1.0 OC

Description

Temporarily sets the global wind velocity and direction.

Syntax

void SetWind(int strength);

Parameter

strength:
Wind velocity from -100 to 100.

Example

#appendto Cannon
				
func ControlLeft()
{ 
	SetWind(-100);
	return _inherited(...);
}

func ControlRight()
{
	SetWind(100);
	return _inherited(...);
}
				
The wind always blows into the direction the cannon is pushed towards.
See also: GetWind
wipfmetz, 2002-08