Category: Environment
/ Weather
Since engine version: 5.1 OC
SetWind
Description
Temporarily sets the global wind velocity and direction.
Syntax
void SetWind(int strength);
Parameter
- strength:
- Wind velocity from -100 to 100.
Example
#appendto Cannon
func ControlLeft()
{
SetWind(-100);
return _inherited(...);
}
func ControlRight()
{
SetWind(100);
return _inherited(...);
}
The wind always blows into the direction the cannon is pushed towards.
See also: GetWind


