Category: Objects
/ Existence
Since engine version: 1.0 OC
Split2Components
Description
Splits an object into its components. The new component objects will be created with random rotation and a low speed in random direction at the position at which the object was located. The original object is removed. If the original object was contained, the new component objects will be created in the original container.
Syntax
bool Split2Components();
Remark
See notice for RemoveObject.
Example
protected func ControlUse() { var target=FindObject(Find_AtPoint(0,0),Find_Exclude(this)); if (!target) return false; target->Split2Components(); return true; }
Script for a tool: It splits the first object it finds at it's position on usage.
See also: GetComponent, RemoveObject