Category: Objects / Vertices
Since engine version: 1.0 OC
Adds a new vertex to an object.
bool AddVertex(int x, int y);
- X coordinate, relative to the object center.
- Y coordinate, relative to the object center.
Notice: with any vertex updated caused by stretching or rotation of the object (e.g. building or growth) the vertices will be reset to their original defined position unless a special vertex mode is selected.
Makes the captain of the first player stick to the ground.