COMD_Stop

Category: Objects / Movement
Since engine version: 1.0 OC

Description

Movement direction: stop, hence end current motion. For more information see SetComDir.

Syntax

int COMD_Stop

Example

GetCursor()->SetComDir(COMD_None);
Makes the currently selected clonk of the first player stop.
See also: COMD_None, GetComDir, SetComDir
Sven2, 2003-06