Category: Objects
/ Crew
Since engine version: 1.0 OC
GetCursor
Description
Returns the currently controlled Clonk of a player.
Syntax
object GetCursor(int player);
Parameter
- player:
- Player number of the player whose controlled clonk you want to determine.
Examples
if (!GetCursor(0)) SetCursor(GetHiRank(0));
Selects the player's highest ranking clonk if currently no other clonk is selected.
GetCursor(0)->Message("Hooray!");
Displays a message above the currently selected clonk of the first player.