SetCursor

Category: Player
Since engine version: 1.0 OC

Description

Sets the control cursor of a player to the specified object and selects this object for player control. Returns false if the target object is currently deactivated by SetCrewEnabled.

Syntax

bool SetCursor(int player, object obj, bool no_select_arrow);

Parameters

player:
Player number
obj:
Object to be selected.
no_select_arrow:
[opt] If specified and not false, no cursor arrow is drawn when the object is selected.
See also: GetCursor, SelectCrew
jwk, 2002-08