Since engine version: 1.0 OC
Sets the control cursor of a player to the specified object and selects this object for player control. Returns
falseif the target object is currently deactivated by SetCrewEnabled.
bool SetCursor(int player, object obj, bool no_select_arrow);
- Player number
- Object to be selected.
- [opt] If specified and not
false, no cursor arrow is drawn when the object is selected.