Category: Objects
/ Creation
Since engine version: 6.0 OC
CreateObjectAbove
Description
Creates an object of the specified type at the specified position. The position will be the bottom center of the new object. xoffset and yoffset are relative to the calling object in local calls, otherwise global.
Syntax
object CreateObjectAbove(id id, int xoffset, int yoffset, int owner);
Parameters
- id:
- Type of object to be created.
- xoffset:
- X coordinate
- yoffset:
- Y coordinate
- owner:
- [opt] Owner of the new object. Either a valid player number or
NO_OWNER
for no owner. If not specified the owner is the controller (see GetController) of the calling object orNO_OWNER
if the call is made without object context.
Example
CreateObject(Wipf, 100,100, NO_OWNER);
Creates a wipf at coordinates 100/100 with no owner. If the landscape begins at y-coordinate 100, then the wipf will be stuck.
CreateObjectAbove(Wipf, 150,100, NO_OWNER);
Creates a wipf above coordinates 100/100 with no owner. This time the wipf should be standing on the landscape.