NO_OWNER

Category: Player
Since engine version: 1.0 OC

Description

Player number: no player. This constant can be used to indicate 'no ownership' in cases such as CreateObject.

Syntax

int NO_OWNER

Example

CreateObject(Firestone, 100,100, NO_OWNER);
Creates a flint owned by no one.
See also: GetOwner, SetOwner
Sven2, 2005-01