Category: Objects
/ Display
Since engine version: 1.0 OC
DetachMesh
Description
If a mesh was previously attached to another one via AttachMesh then it can be detached again using this function.
Syntax
bool DetachMesh(int attach_number);
Parameter
- attach_number:
- Number of the mesh to detach. AttachMesh returns such a number.
Example
func FxIntCarryBowStart(object target, effect) { effect.mesh = target->AttachMesh(Bow, "pos_hand1", "main"); } func FxIntCarryBowStop(object target, effect) { target->DetachMesh(effect.mesh); }
Script for an effect: The effect target carries a bow as long as the effect remains active.
See also: AttachMesh