DoEnergy

Category: Objects / Status
Since engine version: 1.0 OC

Description

Adjusts the energy value of an object. Energy signifies life energy in living beings.

Syntax

void DoEnergy(int change, bool exact, int damage_type, int caused_by);

Parameters

change:
Change of the energy value (positive or negative) in percent of the maximum value. 100% correspond to the maximum physical value of 100,000.
exact:
[opt] If true, change is applied to the exact energy value.
damage_type:
[opt] Damage cause specification which is to be passed to Fx*Damage callbacks of effects (see effect documentation). Default is FX_Call_EngScript.
caused_by:
[opt] Number of the player who has caused the damage.

Example

GetCursor(0)->DoEnergy(1);
Gives 1 more energy to the selected clonk.
See also: GetEnergy
Sven2, 2001-11
Clonkonaut, 2008-04