Category: Objects
/ Menu
Since engine version: 1.0 OC
GetMenuSelection
Description
Determines the currently selected menu entry of the currently open menu of an object, or
nil
if no menu is open.Syntax
int? GetMenuSelection();
Example
Log("Current selection: entry %d...", GetCursor(0)->GetMenuSelection();
Writes to the log which menu entry the player has currently selected.
See also: CreateMenu