Category: Objects / Status
Since engine version: 1.0 OC
Determines the minimum density of a material to cause an object to collide with the material. By default, objects collide with material that have a density of 50 (solid) or more.
bool SetContactDensity(int density);
- Minimum material density to cause collisions with this object.
Modifies the collision density of the selected clonk of the first player so that the selected clonk can now walk on liquids.
See also: Material Definitions