Category: Objects
Since engine version: 1.0 OC
ShakeObjects
Description
Shakes all living beings within a given radius. This is comparable to calls to Fling() with low random values to all objects in the target area.
Syntax
void ShakeObjects(int x, int y, int radius);
Parameters
- x:
- X center position of the circular area to be shaken. Always global.
- y:
- Y center position of the circular area to be shaken. Always global.
- radius:
- Radius of the circular area to be shaken.
Example
ShakeObjects(LandscapeWidth()/2, LandscapeHeight()/2, Distance(LandscapeWidth(), LandscapeHeight())/2);
Shakes all living beings.
See also: BlastObjects, ShakeFree