Category: Arithmetics
Since engine version: 1.0 OC
Trans_Identity
Description
Returns a 3x4 identity matrix. It can be used as a transformation for AttachMesh or for the "PictureTransformation" or "MeshTransformation" properties (see Meshes).
Syntax
array Trans_Identity();
Example
this["MeshTransformation"] = Trans_Identity();
Resets the MeshTransformation for the calling object.