Category: Objects / Position
Since engine version: 1.0 OC
Moves an object into the contents of another object. This call invokes no RejectCollect, Collection, or ActivateEntracnce callbacks in the target object. It does, however, cause RejectEntrance and Entrance callbacks in the entering object.
bool Enter(object target);
- Target container.
for(var obj in FindObjects(Find_ID(Gold))) obj->Enter(GetCrew(0,0));
All gold chunks in the landscape are moved into the first clonk of the first player.