Since engine version: 1.0 OC
Creates a 32 bit color value from three parameters. Range is 0-255 for all parameters.
int HSL(int byH, int byS, int byL);
- Hue of the color. 0 is red, 85 is green, 170 is blue, and 255 is red again.
- Saturation of the color. This is the color contrast.
- Brightness of the color. A brightness of 0 would correspond to RGB(0,0,0).
Makes a ruddy sky.
Colors the highest ranking clonk of the first player in a strong, random color.