SetBaseMaterial

Category: Player
Since engine version: 1.0 OC

Description

Sets the availability of buyable objects at the home base.

Syntax

bool SetBaseMaterial(int player, id definition, int cnt);

Parameters

player:
Number of the player whose home base material you want to set.
definition:
id of the buyable object type you want to adjust.
cnt:
Set the available amount (positive).

Example

SetBaseMaterial(0, Firestone, 10);
The first player can now buy ten flints.
See also: Buy, DoBaseMaterial, DoBaseProduction, GetBaseMaterial, GetBaseProduction, Sell, SetBaseProduction
Maikel, 2014-04