Since engine version: 1.0 OC
Sets resupply speed of buyable objects at the home base.
bool SetBaseProduction(int player, id type, int cnt);
- Number of the player whose home base resupply list you want to set.
- id of the object type you want to adjust.
- Set the resupply value (positive).
SetBaseProduction(0, Firestone, 0);
No more flintstones are resupplied for the first player.