Category: Player
Since engine version: 1.0 OC
SetBaseProduction
Description
Sets resupply speed of buyable objects at the home base.
Syntax
bool SetBaseProduction(int player, id type, int cnt);
Parameters
- player:
- Number of the player whose home base resupply list you want to set.
- type:
- id of the object type you want to adjust.
- cnt:
- Set the resupply value (positive).
Example
SetBaseProduction(0, Firestone, 0);
No more flintstones are resupplied for the first player.
See also: Buy, DoBaseMaterial, DoBaseProduction, GetBaseMaterial, GetBaseProduction, Sell, SetBaseMaterial