Category: Animations
Since engine version: 1.0 OC


The value depends on the movement of the object into X direction. Every pixel the object moves into X direction increases the value a little bit. Once end has been reached the value is reset to begin. In contrast to Anim_X the value moves towards end not depending on whether the object moves to the left or to the right.


array Anim_AbsX(int position, int begin, int end, int length);


Start value. Should be inside the interval given by begin and end.
Start of the interval.
End of the interval. If end is greater than begin then the value increases with every movement of the object, otherwise it decreases.
Number of pixels to be moved into X direction for the animation to be played from begin to end.


See the animation documentation for further explanations of the animation system.


PlayAnimation("Walk", 5, Anim_AbsX(0, 0, GetAnimationLength("Walk"), 20), Anim_Const(1000));
Plays the animation "Walk" in slot 5, superimposing any other potential animations in slot 5. The animation is played the faster the faster the object moves into X direction. Once it moved 20 pixels the animation has been played from begin to end and restarts at its beginning.
See also: Anim_AbsY, Anim_Action, Anim_Const, Anim_Dist, Anim_Linear, Anim_R, Anim_X, Anim_XDir, Anim_Y, Anim_YDir, PlayAnimation, SetAnimationPosition, SetAnimationWeight
Clonk-Karl, 2010-01