Category: Animations
Since engine version: 1.0 OC


The value depends on the movement of the object into Y direction. Every pixel the object moves into Y direction increases the value a little bit. Once end is reached the value is reset to begin. In contrast to Anim_Y the value always moves towards end, not depending on whether the object moves upwards or downwards.


array Anim_AbsY(int position, int begin, int end, int length);


Start value. Should be inside the interval given by begin and end.
Start of the interval.
End of the interval. If end is greater than begin then the value increases with every movement of the object, otherwise it decreases.
Number of pixels that need to be moved in Y direction for the animation to be played from begin to end.


See the animation documentation for further explanations of the animation system.


PlayAnimation("Lift", 5, Anim_AbsY(0, 0, GetAnimationLength("Lift"), 25), Anim_Const(1000));
Plays the animation "Lift" in slot 5 and superimposes any other potential animations played in slot 5. The animation is playdethe faster the faster the object moves into Y direction. After it moved 25 pixels the animation has been played from its beginning to its end and will be restarted.
See also: Anim_AbsX, Anim_Action, Anim_Const, Anim_Dist, Anim_Linear, Anim_R, Anim_X, Anim_XDir, Anim_Y, Anim_YDir, PlayAnimation, SetAnimationPosition, SetAnimationWeight
Clonk-Karl, 2010-01