Anim_Action

Category: Animations
Since engine version: 1.0 OC

Description

The value depends on the phase of the current action. The phase is mapped linearily to the length of the animation the current action is playing. This can be used to play animations synchronized to the ActMap animation.

Syntax

array Anim_Action();

Parameters

Remark

See the animation documentation for further explanations of the animation system.

Example

PlayAnimation("Walk", 10, Anim_Action(), Anim_Const(1000));
Plays the animation "Walk in slot 10 synchroned to the current action.
See also: Anim_AbsX, Anim_AbsY, Anim_Const, Anim_Dist, Anim_Linear, Anim_R, Anim_X, Anim_XDir, Anim_Y, Anim_YDir, PlayAnimation, SetAnimationPosition, SetAnimationWeight
Clonk-Karl, 2010-01