Since engine version: 1.0 OC
Value provider for PlayAnimation, SetAnimationPosition or SetAnimationWeight: For the whole animation the given constant value will be used.
array Anim_Const(int value);
- Value to use.
See the animation documentation for further explanations of the animation system.
PlayAnimation("HangleStand", 5, Anim_Linear(0, 0, 2000, 100, ANIM_Loop), Anim_Const(1000));
Plays the animation "HangleStand" and uses the value 1000 constantly for the animation's weight (full weight). The position of the animation is not contant but changes (linearily) with time, see Anim_Linear.