Kategorie: Spieler
Ab Engineversion: 1.0 OC
SetBaseMaterial
Beschreibung
Sets the availability of buyable objects at the home base.
Syntax
bool SetBaseMaterial(int player, id definition, int cnt);
Parameter
- player:
- Number of the player whose home base material you want to set.
- definition:
- ID des Objekttyps, der mehr oder weniger oft kaufbar sein soll
- cnt:
- Set the available amount (positive).
Beispiel
SetBaseMaterial(0, Firestone, 10);
The first player can now buy ten flints.
Siehe auch: Buy, DoBaseMaterial, DoBaseProduction, GetBaseMaterial, GetBaseProduction, Sell, SetBaseProduction