Kategorie: Animationen
Ab Engineversion: 3.0 OC
Anim_R
Beschreibung
The value depends on the rotation of the object. Upward rotation (0 degrees) is mapped to the value given by begin, and moves toward end when the object rotates clockwise, up to end after one revolution (360 degrees).
Syntax
array Anim_R(int begin, int end);
Parameter
- begin:
- Beginn des Intervalls.
- end:
- End of the interval. If end is chosen to be greater than begin then the value increases with clockwise rotation, otherwise it decreases.
Anmerkung
Siehe die Animations-Dokumentation für eine Beschreibung des Animationssystems.
Beispiel
PlayAnimation("Turn", 5, Anim_R(0, GetAnimationLength("Turn")), Anim_Const(1000));
Plays the animation "Turn" in slot 5 and superimposes any other potential animations in slot 5. The animation is synchronized to the object's rotation so that the full animation is played once per revolution.
Siehe auch: Anim_AbsX, Anim_AbsY, Anim_Action, Anim_Const, Anim_Dist, Anim_Linear, Anim_X, Anim_XDir, Anim_Y, Anim_YDir, PlayAnimation, SetAnimationPosition, SetAnimationWeight